There is only one
scenario. The battles will be organic, happening where they will based on the terrain, layout and strategies of the various
forces.
A Game of Thrones and
Storm Gods
Stromgaard’s Champion to be
determined by Double Elimination Tournament.
During the Hundred
Years War the English and French got so bored with the progress of a
particularly drawn out siege that they called a temporary truce to hold a
tournament.
Set up:
Every War Unit which brings a defendable position gets to form their own side. All others must choose sides from those
who have provided their own fortifications. The
Object: The Object of the war is to
place your candidate on the Storm Throne, and keep him or her, in power, as long
as possible. Marshals will keep track of time each side is in
possession. The faction which remains in control
for the longest elapsed time is the victor.
Every half hour we will call
a truce. During the truces we will hold the Champion’s
Tourney.
How the War Shall be
Won
Welcome to the Isle of Storms, where the politics are as volatile
as the weather. Recently, a surfeit of eels has left the Storm Throne
vacant. Now, various factions are striving to place their own candidates
upon the empty High Seat. As in the English Wars of the Roses, only a
decades long civil war with many turnings of the battle
tide will settle the issue. And, just like all wars, only the historians
will be able to see all clearly.
During the Hundred Years War, the
English and French got so bored with the progress of a particularly drawn out
siege that they called a temporary truce to hold a tournament. We won’t be
bored, but we may need a break, and there’s nothing like the pageantry of a
tournament to reignite the warriors passion for
war. So, every half hour, we shall call a truce to hold a round of the
Stromgard Champion’s Tourney. The format will depend on how many
contenders there are for the Honor of Championing this
great Barony. (See the Champion’s Tournament page for more
details).
Here’s the nitty
gritty...
Set up: Every War Unit which brings a defendable
position gets to form their own side. All others
must choose sides from those who have provided their own fortifications.
The
Object: The
Object of the war is to place your candidate on the Storm Throne, (represented
by the throne in the Stromgard castle), and keep him or her, in power, as long
as possible. Marshals will keep track of time each side is in
possession. The faction which remains in control
for the longest elapsed time is the victor.
Control of the Throne:
After taking control of the castle (by slaying those supporters of the pretender
to the throne), your candidate must assume the throne, by sitting in the
chair. Once the
Resurrection:
Defeated warriors may resurrect at their faction’s banner pole, which is
hopefully within a fortified position. To resurrect, a dead warrior walks
around the resurrection banner. He or she is now brought back to life as
a reinforcement. Reinforcements must reenter the
battle through the gates of their position, if they have one.
Losing a resurrection point: If a rival faction manages to
gain control of your resurrection point, you may not resurrect until the other
members of your faction regain control. If all members of your
faction die before control is restored, then your faction is extinct.
It may not participate in the civil war any more. If, however, a member
of the faction manages to regain control before dying, the faction is still a
viable force and members may continue to resurrect as before.
We’re
all dead. Now what?: If your faction has been
extinguished you are not out for the day! You may join another faction,
which you will remain a part of until the end of the war or until your new
faction is also extinguished. In this way, the war will become one of
attrition with the pretenders to throne falling to the wayside leaving only
three, then two sides, perhaps only one, The True, and Undoubted, Storm
King.
Note: You may not change factions at random, only when your
faction has been extinguished. That doesn‘t mean that there aren’t
traitors amongst us, nor does it prohibit factions from forming alliances, and
breaking them, as often as they like. Leaders of the various factions are
encouraged to seek support from the moment they step on
site.