There is only one scenario.  The battles will be organic, happening where they will based on the terrain, layout and strategies of the various forces.


A Game of Thrones and Storm Gods

Battle scenarios are based on the Wars of the Roses and the Hundred Years War.
Stromgaard’s Champion to be determined by Double Elimination Tournament.

During the Hundred Years War the English and French got so bored with the progress of a particularly drawn out siege that they called a temporary truce to hold a tournament.

Set up:  Every War Unit which brings a defendable position gets to form their own side.  All others must choose sides from those who have provided their own fortifications.  The Battle lasts for four hours.  Each side has unlimited reinforcements (resurrections) as long as they retain control of their defendable position (their resurrection point).  If at any time they lose control of their resurrection point they lose the ability to reinforce.  If the survivors regain control of their defendable position they regain the ability to gather reinforcements (i.e. they can resurrect).  If an entire side is killed without a viable resurrection point those fighters may come back in by joining one of the other sides.  They may never come back as their original faction.

Object: The Object of the war is to place your candidate on the Storm Throne, and keep him or her, in power, as long as possible.  Marshals will keep track of time each side is in possession.  The faction which remains in control for the longest elapsed time is the victor.

Every half hour we will call a truce.  During the truces we will hold the Champion’s Tourney.


How the War Shall be Won

Welcome
to the Isle of Storms, where the politics are as volatile as the weather.  Recently, a surfeit of eels has left the Storm Throne vacant.  Now, various factions are striving to place their own candidates upon the empty High Seat.  As in the English Wars of the Roses, only a decades long civil war with many turnings of the battle tide will settle the issue.  And, just like all wars, only the historians will be able to see all clearly.

During the Hundred Years War, the English and French got so bored with the progress of a particularly drawn out siege that they called a temporary truce to hold a tournament.  We won’t be bored, but we may need a break, and there’s nothing like the pageantry of a tournament to reignite the warriors passion for war.  So, every half hour, we shall call a truce to hold a round of the Stromgard Champion’s Tourney.  The format will depend on how many contenders there are for the Honor of Championing this great Barony. (See the Champion’s Tournament page for more details).

Here’s the nitty gritty...

Set up:  Every War Unit which brings a defendable position gets to form their own side.  All others must choose sides from those who have provided their own fortifications.  The Battle lasts for four hours.  Each side has unlimited reinforcements (resurrections) as long as they retain control of their defendable position (their resurrection point).  If at any time they lose control of their resurrection point, they lose the ability to reinforce.  If the survivors regain control of their defendable position, they regain the ability to gather reinforcements (i.e. they can resurrect).  If an entire side is killed without a viable resurrection point, those fighters may come back in by joining one of the other sides.  They may never come back as their original faction.

Object: The Object of the war is to place your candidate on the Storm Throne, (represented by the throne in the Stromgard castle), and keep him or her, in power, as long as possible.  Marshals will keep track of time each side is in possession.  The faction which remains in control for the longest elapsed time is the victor.

Control of the Throne: After taking control of the castle (by slaying those supporters of the pretender to the throne), your candidate must assume the throne, by sitting in the chair.  Once the Marshall has acknowledged your candidates sovereignty the new Storm King is free to leave the chair to help defend his realm from other, would-be usurpers.  Your faction remains in control until another faction’s candidate, assumes the throne. You don’t have to sit in it the whole time.  What a useless king that would be, sitting on the throne all day...

Resurrection: Defeated warriors may resurrect at their faction’s banner pole, which is hopefully within a fortified position.  To resurrect, a dead warrior walks around the resurrection banner.  He or she is now brought back to life as a reinforcement.  Reinforcements must reenter the battle through the gates of their position, if they have one.

Losing a resurrection point: If a rival faction manages to gain control of your resurrection point, you may not resurrect until the other members of your faction regain control.  If all members of your faction die before control is restored, then your faction is extinct.  It may not participate in the civil war any more. If, however, a member of the faction manages to regain control before dying, the faction is still a viable force and members may continue to resurrect as before.

We’re all dead.  Now what?: If your faction has been extinguished you are not out for the day!  You may join another faction, which you will remain a part of until the end of the war or until your new faction is also extinguished.  In this way, the war will become one of attrition with the pretenders to throne falling to the wayside leaving only three, then two sides, perhaps only one, The True, and Undoubted, Storm King.

Note: You may not change factions at random, only when your faction has been extinguished.  That doesn‘t mean that there aren’t traitors amongst us, nor does it prohibit factions from forming alliances, and breaking them, as often as they like.  Leaders of the various factions are encouraged to seek support from the moment they step on site.